Dice 7 11

E Clampus Vitus Chapter 7-11 PAIR 'O' DICE  7-11 Home. E Clampus Vitus History. 2017 7-11 Calender. Once the player does not roll another 7 or 11, the dice have to be passed on to the next player, who will then try and roll a 7 or 11 so that they too can get to choose someone who has to drink. To add more fun to the game, you can also add different types of penalties that the players will have to follow, if they fumble with any of the rules.

  1. 7 11 Dice Tattoo
  2. Dice Game 7 11
  3. Street Dice 7 11

7/11 or Doubles

7 11 Dice Tattoo

What you Need

  • 1 Shared Cup, usually a Solo Cup
  • A Pair of Dice
  • Beverage of Choice – Beer works best

How to Play

Place the drinking cup in the middle of the table, filling it with a few ounces of beer. If using a Solo cup, the bottom line makes a great fill line.

Players take turns rolling the pair of dice, hoping to roll a 7, 11, or double. If they roll a 7, 11, or Double, they will choose another player to drink the cup in the middle. As soon as the Drinker touches the cup, the Roller can begin to roll again. The Roller is trying to toss a 7, 11, or Double before the Drinker finishes the drink and sets the cup back on the table.

If the Roller tosses 7, 11, or Doubles before the drinker finishes the drink, the cup is filled again and the Drinker must drink again while the Roller rolls.

If the Drinker finishes the cup before a 7, 11, or Double is rolled, the Rollers turn is over and the dice are passed along to the next player.

Before the game, the cup in the middle of the table is filled with a few ounces of the drink of choice (if beer is used, often it is filled to the first line on the bottom of a Solo cup). Play then commences in other a clockwise or counterclockwise fashion.

Dice 7 11

Rules to Know

Don’t Touch the Dice! – Once a Drinker is chosen, the Roller must wait to roll until the Drinker touches the cup. If the dice are touched too soon, the roles are reversed. The Drinker now rolls and the Roller must drink.

Online

The Rescuer – Other players may “save” the drinker at any time by grabbing the cup and drinking it for the the Drinker. If the Roller is able to roll another 7, 11, or Double, the Rescuer becomes the Drinker and must continue as such.

Don’t Touch the Cup! – Only the Drinker can touch the cup. Anyone else who touches it while filling, or otherwise, must drink it.

Alternate or Additional Rules

Sloppy Dice – The Roller must drink a full glass.

3’s Drink – Players who roll a total of 3 must drink. This is before 7, 11, or Doubles are rolled, not when the Roller is against the Drinker.

Individual Cups – Players may want their own cups. Beverage levels must match that of the other glasses on the table.

Achilles and Ajax Playing Dice, 6th Century BCE Greecian Pottery

Street dice 7 11

7 In the first month, which is the month of Nisan, in the twelfth year of King Ahasuerus, they cast Pur– which means “the lot”– before Haman for the day and for the month, and the lot fell on the thirteenth day of the twelfth month, which is the month of Adar. 8 Then Haman said to King Ahasuerus, “There is a certain people scattered and separated among the peoples in all the provinces of your kingdom; their laws are different from those of every other people, and they do not keep the king’s laws, so that it is not appropriate for the king to tolerate them. 9 If it pleases the king, let a decree be issued for their destruction, and I will pay ten thousand talents of silver into the hands of those who have charge of the king’s business, so that they may put it into the king’s treasuries.” 10 So the king took his signet ring from his hand and gave it to Haman son of Hammedatha the Agagite, the enemy of the Jews. 11 The king said to Haman, “The money is given to you, and the people as well, to do with them as it seems good to you.”

The dice are rolled, the lot is cast for the date that will come to be Purim. It will be a day of reversals, but at this point in the story it is foreshadowed as a date that will bring disaster to the Jewish people. The king once again receives bad advice from an advisor, advice that will have long lasting consequences and the king never once asks a question or attempts to probe Haman’s motives. The king trusts Haman and is willing for an enormous pile of money (a ridiculous sum, 375 tons of silver, this is roughly 2/3 of the annual Persian kings’ income) to put his authority behind it. Perhaps in both the ancient world and the modern world enough money seems to make something evil more appealing.

Dice Game 7 11

Street dice 7 11

Street Dice 7 11

This last thought reminds me, in a way, of the plot of the movie the Boxwhere a man and a woman are given a box with a button where if they push it they will receive one million dollars, but someone they don’t know will die and so they are entered into the ethical dilemma of whether their own very real monetary needs outweigh the life of a stranger. Now it is not the greatest movie, but the ethical question of the power of money to cause a horrible decision, especially when you don’t have to carry it out, more appealing. The king never carries out his decision, he is always insulated and while his ring may mark the life or death of many, he allows others to be the executioners.

The king not only takes the advice of Haman, he seems to compel it along even more so. The king’s authority is placed behind the plot of Haman. One man’s revenge now becomes imperial policy and the story’s crisis is set in motion. This is a strange story since the Persian empire was actually pretty benevolent as far as ancient empires go toward their subject people maintaining their own laws, religions and traditions so long as the empire is served (remember Cyrus, also a Persian emperor is lifted up as a ‘messiah’ in Isaiah 45 and the Jewish story is in general very favorable towards Persia). But this story turns on the conflict between Mordecai and Haman, and the plot is moving.