7 And 11 In Craps
Craps is one of the most popular table games in Las Vegas. We found 243 installations of the game at 65 casinos in the market for our 2021 Las Vegas Table Games Survey. Nearly all Las Vegas casinos with tables offer the game. Some smaller locals casinos do not deal the game, or it is only available at peak hours.
- Betting 6 And 8 Craps
- World's Best Craps System
- 7 And 11 In Craps
- Craps 6 And 8 Strategy
- 7 And 11 In Craps Crossword
- 7 And 11 In Craps Game
Related: Las Vegas crapless craps survey
Seven and eleven, in craps. Likely related crossword puzzle clues. Seven and eleven, in craps. You want to roll a seven. Eleven minus three divided by eleven, one away. 'Basher., one of the eleven in Ocean's Eleven'. Seven and eleven at dice. In this case fair odds would be 6 to 1. The house edge can be expressed as (t-a)/(t+1), where t is the true odds, and a is the actual odds. In Crapless Craps the place bet on the 2 and 12 pays 11 to 2. Using this formula, the house edge on the 2 and 12 is (6-5.5)/(6+1) = 0.5/7 = 7.14%. In Crapless Craps the 3 and 11 pay 11 to 4. Craps is a dice game where two dice are rolled and the sum of the dice determines the outcome. If the sum is a 7 or 11, you win and the game is over. If the sum is a 2, 3, or 12, you lose and the game is over. If you roll a 4, 5, 6, 8, 9, or 10, that value becomes your 'point' and you continue to roll until you re-roll your point or a 7.
A combination bet with half the amount wagered on Any Craps and half the amount wagered on the 11. If a Craps (2, 3, or 12) rolls, the bet will pay 3 times the total wager. If an 11 rolls, the bet pays 7 times the total wager. This bet should be made in even increments. Some of the terminology used in Craps: Naturals – The total of the two dice adds up to 7 or 11 Craps – The total of the two dice adds up to 2, 3, or 12 Point – The total of the two dice adds up to 4, 5, 6, 8, 9, or 10.
Minimum craps bet and odds for Las Vegas craps
The section below is broken up into three sections. It is sorted by the expected minimum bet. Note that this may be higher during busier hours. The games are then sorted by the odds available at the table and whether the field pays double or triple on 12.
$1 3-4-5x
| $3 2x
|
$5
10x Triple Field
Double Field
| 5x Double Field
2x Triple Field
| 3-4-5x Triple Field
Double Field
|
$10
100x Double Field
20x Triple Field
5x Triple Field
2x Triple Field
| 10x Triple Field
Double Field
| 3-4-5x Triple Field
Double Field
|
$15 10x Double Field
3-4-5x Triple Field
| 3-4-5x Double Field
| $25 3-4-5x Triple Field
|
Las Vegas craps tables that pay triple on field 12
Many Las Vegas casinos only pay double on the field when a 12 is rolled. There are 35 where the field pays triple on 12. This cuts the field’s house edge in half. The list below shows where those games are found. Odds are 3-4-5x unless otherwise noted.
$1
$3
$5
| $10
| $15
$25
|
How to play craps
A craps game starts with a come out roll. The player making this roll must make a bet that meets the table minimum on either the pass line or don’t pass. The stickman pushes the dice to this player and there is a roll. The dice must hit the back wall to count.
If the come out roll is a 7 or 11, the pass line wins and the don’t pass loses. The don’t pass wins on a 2 or 3, while the pass line loses. On a 12, the pass line loses and the don’t pass bet pushes. This is the house roll. Any of these rolls are followed by another come out with the same shooter.
If the roll is a 4, 5, 6, 8, 9 or 10, the number becomes the point. Players may place odds behind the line bet. The pass line wins if this number is rolled before a 7. If a 7 is rolled before the point, the don’t pass wins.
How craps odds work
All Las Vegas casinos offer odds on pass line and don’t pass bets. Come and don’t come bets also have odds available. These are the best deal in the house. There is no house edge on odds bets at a craps table. If a game allows double odds, the player may place double the amount of the pass line bet or lay to win up to double the amount from the don’t pass side. The payback depends on the number.
- 4 and 10: 2:1
- 5 and 9: 3:2
- 6 and 8: 6:5
A player that takes odds on a 4 from the pass line wins double the odds amount if that number comes before a 7. It loses if a 7 is first. From the don’t pass, the player would lay double the amount to be won.
If the come out roll is a 4, and the player bet $5, the pass line max odds is $10. If the 4 comes before a 7, the $5 pass line bet wins, as well as $20 on the $10 odds. The bets are returned to the player, too. From the don’t pass, the player would be able to lay $20 to win $10 on the odds. A 7 coming before the 4 would pay the $20 odds $10 and $5 on the don’t pass.
At a 3-4-5 times odds tables, the maximum odds win is six times the pass line bet for every number. On a $5 bet, the player could bet $15 on 4 and 10, $20 on 5 and 9 and $25 on 6 and 8. Each of the bets wins $30 if the point is rolled before a 7. From the don’t pass, the player can lay $30 on any of those numbers and win the amount the pass line would have bet. For example, on a 4 point, the player could lay $30 to win $15. This bet wins if the 7 comes before the point. It loses if the point is rolled first.
Other craps bets
The craps felt is covered with different types of bets. These are the ones you will find in every Las Vegas casino:
Field
Field is a one-roll bet. The player wins on a 2, 3, 4, 9, 10, 11 and 12. The field pays double on 2. The 12 either pays double or triple on 12, depending on the casino.
Place
A place bet is made on one of the six numbers that can be points. The bettor would like that number to come before a 7. The payouts at 9:5 on 4 and 10, 7:5 on 5 and 9 and 7:6 on 6 and 8.
Buy
A buy bet is like a place bet except it has a different payout. The player pays 5% on the bet in commission. It is generally available on 4 and 10. The house will often give the player a free buy on bets of $20 or more.
Hardways
The hardways are the sets of doubles in the middle of the table. These bets pay out if the hardway is rolled before an easy way or a 7. The hard 4 and 10 pay 7:1. Hard 6 and 8 pay 9:1.
Any craps
Any craps is a one-roll bet. It pays 9:1 if a 2, 3 or 12 is rolled.
Hop bets
Hop bets are one-roll bets. These are an exact calling of the dice rolled. Hardways pay 30:1. All other rolls pay 15:1. The 2, 3, 11 and 12 are often shown on the table. Many houses will let the player hop any dice combination.
Las Vegas craps FAQ
Can I play $1 craps in Las Vegas?
Club Fortune in Henderson deals $1 craps with 3-4-5 times odds.
Betting 6 And 8 Craps
Can I play $5 craps on the Las Vegas Strip?
Sahara deals $5 craps during slow times. Otherwise, Las Vegas Strip craps starts at $10 and higher.
What are the best craps odds in Las Vegas?
The Cromwell on the Strip offers 100 times odds. Sam’s Town has 20 times odds. Main Street Station likely will when it reopens.
World's Best Craps System
Does the field pay triple on 12 in Las Vegas?
About half of Las Vegas casinos, including all MGM properties, pay triple on 12 on field bets. The full list is in a section on this page.
The Game
Craps is a dice game where two dice are rolled and the sum of the dice determines the outcome.
- If the sum is a 7 or 11, you win and the game is over.
- If the sum is a 2, 3, or 12, you lose and the game is over.
- If you roll a 4, 5, 6, 8, 9, or 10, that value becomes your 'point' and you continue to roll until you re-roll your point or a 7. If you roll your point, you win; if you roll a 7, you lose.
Video: Use Real Player to listen to the instructions and watch several games to make sure you understand the game. (56k - DSL/Cable)
Some of the probabilities are easy to find. The fundamental counting principle tells us there are 6*6=36 ways to roll two dice, all of them equally likely if the dice are fair. There is only one way to roll a sum of 2 (snake eyes or a 1 on both dice), so the probability of getting a sum of 2 is 1/36. There are 4 ways to get a five (1-4, 2-3, 3-2, 4-1) so the probability of getting a five is 4/36. The probabilities of obtaining any of the first roll sums can be found fairly easily and are shown in the table below.
Probabilities of Sum on First RollSum | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Probability | 1/36 | 2/36 | 3/36 | 4/36 | 5/36 | 6/36 | 5/36 | 4/36 | 3/36 | 2/36 | 1/36 |
We can find the probability of winning, losing, or obtaining a point on the first roll of the game by adding up the probabilities for the sums that go with winning, losing, or getting a point. For example, since a 7 or an 11 is a winner on the first roll and their probabilities are 6/36 and 2/36, the probability of winning on the first roll is 6/36+2/36=8/36.
Probabilities of Winning, Losing, or Getting a Point on First Roll
Outcome | Win | Lose | Point |
Probability | 8/36 | 4/36 | 24/36 |
The Point
The main problem with game of craps is that it can theoretically go on forever when a point is obtained on the first roll. Now, in actual practice, it doesn't. Eventually, you are going to either re-roll that point and win or roll a 7 and lose.
But, becasue you could theoretically go on forever, finding the probabilities involve an infinite geometric series. As an example, consider the case when the point is a 9 that is shown in the tree diagram to the right. Once you roll a 9, there is a 4/36=1/9 chance of rolling it again on any roll and a 6/36=1/6 chance of rolling a 7 and losing. However, there is a 13/18 chance that you will roll neither and the game will continue for another round.
There is a 1/9 chance of winning on the second roll (the first after the point), a 13/18*1/9=13/162 chance of winning on the third roll, a 13/18*13/18*1/9=169/2916 chance of winning on the fourth roll. But it doesn't stop there, it keeps going, and going, and going. Then you have to add all those probabilities up and that involves an infinite geometric series. That might not be difficult for you, but since the prerequisite for the applied statistics course is just intermediate algebra, most of the students have never seen an infinite geometric series.
So, there has to be another way.
The Simulation
This is a game that is most fun when it is simulated using actual dice. Sure, it would be possible and quicker to simulate it using a computer, but it wouldn't be nearly as fun.
Here's how the simulation works. Roll a pair of dice and record the sum in the table where it says 'Sum on first roll'. We are then going to record the result of the first roll as 'Win', 'Lose', or 'Point' in the table where it says 'Result of first roll'. If the sum is a 2, 3, 7, 11, or 12, go ahead and copy the first roll results into the overall results column and move on to the next game. If you have rolled a point, continue to roll the die until you roll either that point or a 7, but do not record the value of each of those rolls. Once you have rolled your point or a 7, then record either 'Win' or 'Lose' in the table for the overall results. You may wish to abbreviate the results as 'W', 'L', or 'P'.
Game | Sum on first roll | Result of first roll | Overall Result |
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 | |||
5 |
The Analysis
After you have played several games (I recommend 36 since there are 36 different outcomes possible and it makes the probabilities nicer), it's time to sit back and look at what you have gathered.
First Roll Probabilities
Go through and count how many times each sum appeared as the first roll of the dice. Record it in the table below as a fraction over the total number of rolls and compare it to the theoretical probabilities we found earlier.
Sum | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Observed | |||||||||||
Theoretical | 1/36 | 2/36 | 3/36 | 4/36 | 5/36 | 6/36 | 5/36 | 4/36 | 3/36 | 2/36 | 1/36 |
Are the observed probabilities close to the theoretical probabilities? They should get closer as you simulate more crap games (law of large numbers).
First Roll Outcomes
Now add the number of times you got a win, lose, or point on the first roll of the dice and write that as a fraction. If you played the game right, this can also be found by adding the probabilities of getting a win (7 or 11), lose (2, 3, or 12), or point (all else) together.
Record them in the table below and compare them with the theoretical probabilities found by adding the theoretical probabilities as mentioned in the last paragraph or that we found earlier in this document.
Outcome | Win | Lose | Point |
Observed | |||
Theoretical | 8/36 | 4/36 | 24/36 |
7 And 11 In Craps
Final Results
You're probably thinking to yourself that this has been pointless. So far, we haven't found anything that we couldn't find through simple probabilities and it was much quicker and more accurate (exact instead of an approximation).
What we're really interested in finding is the final outcomes of the game; that is, the probabilities of winning or losing the whole game. Count how many times you won and lost for the overall results and write that as a fraction over the total.
Outcome | Win | Lose |
Observed | ||
Theoretical | 244/495 | 251/495 |
Craps 6 And 8 Strategy
Did your results come out close to the theoretical results (found using infinite geometric series or absorbing markov chains)? You should have lost a few more games than you won. Well, after all, the casinos want to make money, don't they?
7 And 11 In Craps Crossword
Type of Simulation
7 And 11 In Craps Game
This is a simulation used to find probabilities. In this kind of simulation, you conduct an experiment and ultimately find the number of successes divided by the number of trials to find the relative frequency or the empirical probability. Success is defined as whatever you're trying to find the probability of. So, if you're looking for the probability of rolling a 6, then it is the number of 6's over the total number of rolls. If you're trying to find the probability of losing the game, then it is the number of losses divided by the total number of games.
Return to Simulation Page