7 And 11 Dice Game
Mostly used before rolling the dice at a Craps table. The winning numbers on the first roll are 7 & 11. There are 7 equally likely ways to roll the 7 sided dice, and 11 equally likely ways to roll the 11 sided dice, for a total of 7 x 11 = 77 equally likely events. We can visualize the sample space as an ordered pair (i, j) for rolling (7 sided dice, 11 sided dice). There are 7 possible ways both dice show the same number.
Category:Dice Games
# of people needed: a minimum of about 4 or 5, no real maximum.
Supplies needed: a shot glass, 2 dice, and a lot of beer.
Ok, here's how it works. Have whoever is playing sit around a table. Place the shot glass on the table. The first person who starts takes both dice and rolls them on the table. The object of the game is to get a '7' and '11' or doubles of any kind. If you get a '7' an '11' or doubles, you tell someone to drink.
The person you tell to drink fills the shot glass to the top with their beer. Now, here's the important part. The person that made someone drink sits there and watches the person who is supposed to drink carefully. As soon as the drinker picks up the shot of beer to drink it, the 'drinkee' rolls the dice on the table as fast as he/she can, and if the roll turns out to be a '7' an '11' or a double, the process repeats. The drinker fills the shot glass again and the drinkee waits for the person to pick up the shot and then starts rolling. This can go on for a while, depending upon the luck of the roller. The highest I've seen in a row is around 10 times.
Here's some more rules:
As soon as the drinker finishes the shot of beer, he/she has to put it down on the table as fast as he/she can, and when it hits the table, the dice cannot be rolled anymore. If the roller has not gotten a '7', and '11' or a double by the time the drinker finishes the beer, the dice get passed to the next person. If the dice have left the rollers hand, and the shot glass was slammed down after the dice left the rollers hand, the roll *will* count if a '7' and '11' or doubles come up.
If the roller is trying to roll too fast or is too drunk, and the dice fall off the table, it's said to be 'sloppy dice, drink twice'. The roller must just drink twice out of his/her beer.
There is another kind of 'rule' that some people play with, while others don't, depending upon how people feel. If a person has drunk a large # of consecutive shots, someone can 'save' him/her by stealing the shot. All that means is that the 'stealer' (the person not designated to drink) picks up the shot and drinks it. If the roller sees this, he/she rolls the dice and as always, tries to get '7' '11' or doubles. If those rolls come up, the person that stole the shot has to drink again, just as the designated drinker would have.
Another twist to this game is the 'fake out'. As soon as the drinker touches the shot glass the roller can roll. The drinker can 'fake out' the roller by pretending to pick up the shot, but not touching it. If the roller *thinks* the drinker touched the shot, but really didn't, the roller drinks.
These following rules have been slightly different it seems wherever I play, but in general, you can't ever move the shot or dice closer to you before your turn. If there are ten people playing around a big table, and the shot is on the other side of the table, tough luck.
Remaining rules. Rolling a '9' is a social. Rolling a '4' and a '1' in a turn results in everyone putting their finger to their nose. The last one to realize what's going on, and doesn't get their finger to their nose, drinks.
That's about it. This is a mid-high level buzz factor game. In a half hour period, it's not uncommon to go through 2 or 3 beers per person.
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7-14-21
Game Type: Dice - #
Supplies:
- 3 or more players
- Alcohol
- Dice cup with 5 dice
Instructions
7 11 21 Dice Game
Play begins with a die for each player to roll off to see who shakes first.
First player shakes all the dice looking for 1's (aces). If a player doesn't shake any dice, the cup is passed on to the player to his left. If a player does shake and get an ace (or multiple), count the number of aces and shake again, building upon the previous number. When a player reaches, or surpasses the numbers 7, 14, 21, the following happens:
7 = choosing a shot
14= buying the shot
21= drinking the shot
Upon reaching the number 17, remove the aces from play. For example, if you are shaking on an 18, there should only be three dice in the cup.
Twist... if a player is shaking on the number 20, you can shake the die in the dice cup and push it (without looking) to another player. That player would have to drink the shot upon looking at the die. If an ace isn't rolled that player shakes and takes the roll or passes it to another player. This can get interesting if there is a battle between two players.
Play 7 Or 11 Dice Game
Credit
Games That Use 5 Dice
7 And 11 Dice Games
Greg - Milwaukee